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Skyrim creation kit mannequin mod#
After a failed launch, I pulled the mod from the Nexus in order to fix it. The greatest failure was that it never got to reach a playtest audience. It’s greatest success was the scale and depth of the quest and environments, as well as the 100+ custom scripts I wrote. There is a long quest, original characters, several different locations, a massive interior dungeon, books, items, custom weapons and armor, a ghost vendor, and many monster battles and puzzles. My second project in the Creation Kit, it was an incredibly ambitious mod. This YouTube playlist is a complete walkthrough of my Room of Encumbrance mod with commentary. The Room of Encumbrance, Original Mod, Skyrim Creation Kit, 2013-2014 It was challenging to advertise the mod and package it with the Creation Kit software, as well. The biggest hurdle was self-learning the new editing tool. The mod represents all the things I felt the most expensive house in the game should have. The second, Suite, added a master bedroom with an external-facing window and expanded the crafting and enchanting area in the basement. Inventor’s Spire was the first major release and was purely cosmetic. I set out to fix bugs with the original home and add modifications that can be bought in installments from the local property owner. Proudspire Manor was my first modding project for the Elder Scrolls V: Skyrim. Proudspire Manor Inventor’s Spire & Suite, Original Mod, Skyrim Creation Kit, 2012 See the trailer below and couple of my favorite YouTube reviews (one is in Russian!). Also, community feedback taught me to balance the difficulty of the dungeons to meet the desires of users. The mod enjoyed enough success that I expanded it multiple times. I used my newly acquired knowledge of scripting to make difficult physical puzzles rarely seen in vanilla Skyrim environments.
Skyrim creation kit mannequin how to#
The process taught me how to quickly construct an environment with pre-made assets. I designed each level using snaps and grids in the editor with themed kits of premade meshes. It focused less on visual perfection and more on playability. Taking a break from the massive second project I undertook to learn weather and scripting, the Bottomless Pit was my first speed-designed dungeon. My third mod in the Creation Kit sought to reinvent the way Skyrim could be played by introducing a new mini game.