The projectiles are definitely harder to use now than when the worms had only two dimensions to consider, which will usually force you to get a lot closer to your enemy before you launch an attack. And these are just some of the highlights.ĭespite their absurd setting and cutesy presentation, the Worms games have always been pretty serious tactical strategy affairs, with factors like the wind direction, fall damage, and the blast radius of different explosions coming into play. There are plenty of conventional weapons-bazookas, grenades, shotguns, land mines, and Uzis-but then there's the weird stuff, like the exploding sheep, the Street Fighter II-style dragon punch, and the agreeably chaotic banana bomb. The selection of weapons in Worms 3D is both varied and completely silly and definitely accounts for much of the game's appeal. You can inch around the landscape, using jump and backflip moves to get past smaller obstacles or using special gear such as the ninja rope or the jetpack to access harder-to-reach spots. During each timed turn you're given control of a single worm. The fundamental task in Worms 3D is to command a strike team of worms armed with an arsenal of inventive weaponry to dispose of the opposing team (or teams). Save for the anomalous and oddly compelling Worms Blast, all of the previous Worms games have been turn-based strategy affairs, and Worms 3D doesn't mess with that part of the formula. Worms 3D also sports a budget-conscious price tag and online play on the Xbox, and despite its slightly aged appearance, the accessible strategy and comical violence retain most of their appeal.
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For some strange reason, it took a full extra year for Sega to bring Worms 3D to US Xboxes. The differences between past Worms games have been incremental, and the release of Worms 3D last year on the GameCube, PC, and PlayStation 2 marked the biggest change the series had seen.